
I created a 3D video that was featured as part of the MusicWeek stage visuals for artist "2SOMA".
The project combined simulation, animation, shading, lighting, and rendering to create a dynamic visual piece designed for a live performance environment.
For this project, I used Houdini for simulation and animation, and Cinema 4D for shading, lighting, and final rendering and Adobe Premiere Pro to prepare the final video for pixel mapping.
I created a 3D video for artist ZERA that was featured as part of the Music Week stage visuals. The project was developed entirely in Unreal Engine, including animation, simulation, shading, lighting, and final rendering, resulting in a dynamic visual piece designed for a live performance environment.
I created a short advertisement video for COBY’s album.
The project was developed entirely in Cinema 4D, including simulation, animation, shading, lighting, and final rendering, resulting in a polished promotional visual piece for the album release.




I created a 3D product advertisement video for CRYSTAL STAR as a pitch concept. The entire project was developed in Cinema 4D, including modeling, animation, shading, lighting, and rendering, resulting in a polished visual presentation for the product.
A collection of 3D videos created for social media platforms such as TikTok and Instagram. These pieces were made for clients as well as personal portfolio projects, showcasing a range of styles, animations, visual concepts, and motion design work.
An interactive architectural visualization project created in Unreal Engine using Blueprints. I handled the shading and built the full interactive experience, optimized for both PC and VR, allowing users to explore the space in an immersive and interactive way.
A Fortnite game created in UEFN. I developed the full game inside Unreal Editor for Fortnite, including the gameplay experience, level design, mechanics, and final publishing process. The game is now officially published and playable in Fortnite.